3D Display and Gesture Technology For Scientific Programming

Date and Time: 
2013 Monday, April 1
CG1 Auditoriums
Eric Hackathorn, Jeff Smith

Authors: Eric Hackathorn, Jeff Smith

We will discuss development for touch screens, holographic (Z-space) displays, and the new Leap Motion using the 3D gaming engine, Unity 3D, in the context of developing our spinning globe application for NOAA called TerraViz. After a relatively brief talk, we'll conclude with a "show and tell" session so conference participants can come up and play with these devices themselves.

Speaker Description: 

Eric Hackathorn is the project manager for Data Visualization, Simulation, and Games at NOAA. The project leverages game mechanics and technology for a variety of projects and has unique expertise straddling science, education, and entertainment. Recently, under the leadership of the White House Office of Science and Technology Policy Eric participated in the creation of a Federal Games Guild. The goals for this community include knowledge sharing, collaborating on shared challenges, and identifying cross-agency needs pertaining to the effective use of games in government. Eric has served on advisory boards for NASA and NSF grants and worked on projects with several government agencies including NOAA, NASA, DOE, and the DOD. He is also a recipient of Federal Computer Week’s “Fed 100.”

Jeff Smith is a software engineer for CIRA and NOAA and works on a variety of projects related to big data, web applications, and data visualization. He's taught a variety of classes in software design and will be co-teaching a video game design class at the University of Colorado in Boulder in the fall of 2013. He's a two time recipient of the CIRA Research Initiative Award and was the 2006 Time Magazine Person of the Year.

Video recorded: 

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